Dungeon of the Three Fools - D6 Treasure Generation Tables
Need some treasure so that you can suitably reward your intrepid adventurers? Haven't a foggy idea of what to give them? Haven't every shape of die ever made but do have some trusty six-siders? Then these charts are for you!
Need tables that print more nicely? Here's a Word version.
Gold! Gold! Gold!
Bright and yellow,
hard and cold.
- Thomas Hood, 1864
Coins
| Level | Silver Coins | Gold Coins |
| 1 | 1d6 * 10 | 1d6 * 10 |
| 2 - 3 | 1d6 * 20 | 1d6 * 10 |
| 4 - 5 | 1d6 * 50 | 1d6 * 20 |
| 6 - 7 | 1d6 * 100 | 1d6 * 50 |
| 8 - 9 | 1d6 * 200 | 1d6 * 100 |
| 10 - 12 | 1d6 * 500 | 1d6 * 200 |
| 13+ | 1d6 * 1000 | 1d6 * 500 |
Gems
Presence of Gems
| Level | Roll to Succeed (3d6) |
| 1 - 3 | 3 - 6 |
| 4 - 6 | 3 - 8 |
| 7 - 9 | 3 - 10 |
| 10 - 12 | 3 - 12 |
| 13 - 15 | 3 - 14 |
Number of Gems
| Level | Roll (3d6) | Notes |
| 1 - 3 | 1d6/2 | In other words, 1 - 3 |
| 4 - 6 | 1d6 |
| 7 - 9 | 1d6 + 3 |
| 10 - 12 | 1d6 + 6 |
| 13 - 15 | 1d6 + 9 |
Value of Gems
| Roll (3d6) | Result |
| 3 - 6 | 10 |
| 7 - 8 | 50 |
| 9 - 12 | 100 |
| 13 - 14 | 500 |
| 15 - 16 | 1,000 |
| 17 | 10,000 |
| 18 | 10,000* |
*If you roll 18, roll 1d6. Continue until you fail to roll a 1. Every time you roll a 1, move to the next highest value on the following list: 25,000; 50,000; 100,000; 500,000. If you can roll an 18 and then four 1s in a row, you can get a gem worth 500,000. Yes, even at level 1. Even lowbies should be rewarded for outrageous luck!
Jewels
Presence of Jewels
| Level | Roll to Succeed (3d6) |
| 1 - 3 | 3 - 5 |
| 4 - 6 | 3 - 6 |
| 7 - 9 | 3 - 8 |
| 10 - 12 | 3 - 10 |
| 13 - 15 | 3 - 10 |
Number of Jewels
| Level | Roll (3d6) | Notes |
| 1 - 3 | 1d6/3 | In other words, 1 - 2 |
| 4 - 6 | 1d6/2 | In other words, 1 - 3 |
| 7 - 9 | 1d6 |
| 10 - 12 | 1d6 + 3 |
| 13 - 15 | 1d6 + 6 |
Value of Jewels
| Roll (1d100) | Result |
| 3 - 7 | 3d6 * 100 |
| 8 - 13 | 1d6 * 1000 |
| 14 - 16 | (1d6 + 6) * 1000 |
| 17 | (1d6 + 12) * 1,000 |
| 18 | (1d6 + 1) * 10,000 |
Magic
Presence of Magic Items
| Level | Roll to Succeed (1d6) |
| 1 - 3 | 1 |
| 4 - 6 | 1 - 2 |
| 7 - 9 | 1 - 3 |
| 10 - 12 | 1 - 4 |
| 13 - 15 | 1 - 5 |
Number of Magic Items
| Level | Roll (3d6) | Notes |
| 1 - 3 | 1 |
| 4 - 6 | 1d6/3 | In other words, 1 - 2 |
| 7 - 9 | 1d6/2 | In other words, 1 - 3 |
| 10 - 12 | 1d6 |
| 13 - 15 | 1d6 |
Power of Magic Items
(In GURPS magic power points)
Distribute the number of power points over the number of magic items. If you can roll one magic item on the 15th level, that's gonna be quite an item.
| Level | Power Points |
| 1 | 50 |
| 2 | 100 |
| 3 | 150 |
| 4 | 750 |
| 5 | 1000 |
| 6 | 1250 |
| 7 | 1800 |
| 8 | 2400 |
| 9 | 3000 |
| 10 | 3600 |
| 11 | 4400 |
| 12 | 5200 |
| 13 | 6000 |
| 14 | 7000 |
| 15 | 8000 |