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Dungeon of the Three Fools - D6 Dungeon Creation Tables

In 1986, our gaming group switched to GURPS, which uses only six-sided dice. Consequently, we don't always have all those four-, eight-, ten, twelve-, twenty-, thirty-, and hundred-sided dice on hand. So, here are some tables that can work with just six-sided dice.

Need tables that print more nicely? Here's a Word version.

Shape of Room

Roll (3d6)ResultNotes
3 - 9Rectangular
10 - 14Square
15Triangular
16Round
175 - 10 sidesRoll d6 + 4
18CavernRoll for the general dimensions of the cave or fit to whatever area is convenient.

Length of Wall or Corridor

This table is also used for the width and depth of chasms.

Roll (3d6)ResultNotes
3 - 510'
6 - 1020'
11 - 1430'
15 - 1640'
17 - 1850 - 100'Roll (d6 + 4) * 10

Presence of Openings

Roll for each 10' of wall in a room and for each 10' of corridor.

Roll (1d6)Result
1 - 5No Opening
6Opening

Where an Opening Goes

Roll (1d6)Result
1 - 2Corridor
3 - 6Room

Presence of Doors in Openings

Assume all doors are closed if present.

Roll (1d6)ResultNotes
1 - 3No doorCould be an archway or a rough opening or whatever.
4 - 6Door

Width of Opening, Door, or Corridor

This table is also used for the widths of stairs, pits, pools, and streams.

Roll (3d6)Result
3 - 105'
11 - 1610'
17 - 1820'

Type of Door

Roll (3d6)ResultNotes
3 - 5Weak WoodThe door has rot or dry rot or is just flimsy.
6 - 13Wood
14 - 15Iron Banded Wood
16Iron
17 - 18Secret

Door Lock State

Roll (1d6)ResultNotes
1 - 3LockedRoll 1d6 again. On a 6, the door works from a remote mechanism (lever, etc.) and cannot be picked or opened with magic (unless the magic can manipulate the remote mechanism).
4 - 6Unlocked

Special

Roll for each room. Ignore any result that doesn't fit or is overly inconvenient.

Roll 3d6ResultNotes
3 - 12Nothing Special
13Stairs DownUse the Width of Opening, Door, or Corridor table for the width of the stairs.
14Stairs UpUse the Width of Opening, Door, or Corridor table for the width of the stairs.
15PitUse the Width of Opening, Door, or Corridor table for the width of the pit.
16PoolUse the Width of Opening, Door, or Corridor table for the width of the pool.
17StreamUse the Width of Opening, Door, or Corridor table for the width of the stream.
18ChasmUse the Length of Wall or Corridor table for both the depth and the width of the chasm. Adjust the room containing the chasm to fit.

Presence of Trap

Roll for each room and corridor.

Roll (1d6)Result>
1 - 5No Trap
6Trap

Type of Trap

Roll (1d6)ResultNotes
1Falling rockOr acid or goblin snot or....
2Crossbow in wallOr spears or swords or fragile love potions or....
3PitWith or without spears, acid, snakes, or....
4Glue-coated doorWith or without the ear of a thief....
5Biting chestAnd the bite could be venomous or diseased, too.
6Teleporter!Roll 1d6 again. On 1 - 3, teleport to a previously mapped area (GM's choice of where). On 4 - 6, begin a new dungeon section.

Presence of Monster

Roll for each room and corridor.

Roll (1d6)Result
1 - 4No Monster
5 - 6Monster

Presence of Treasure

Roll for each room.

Roll (1d6)Result
If a monster is present:
1 - 3No Treasure
4 - 6Treasure
If no monster is present:
1 - 5No Treasure
6Treasure