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Dungeon of the Three Fools - Multi-Die Treasure Generation Tables

Need some treasure so that you can suitably reward your intrepid adventurers? Haven't a foggy idea of what to give them? Have a variety of dice? Then these charts are for you!

Note: The D6 treasure tables offer more detail. These tables are a faithful rendition of the old treasure tables.

Need tables that print more nicely? Here's a Word version.

Gold! Gold! Gold!
Bright and yellow,
hard and cold.

- Thomas Hood, 1864

Main Table

LevelSilver CoinsGold CoinsGems/JewelsMagic
11d6 * 101d6 * 105% chance for each5%
2 - 31d6 * 201d6 * 1010% chance for each5%
4 - 51d6 * 501d6 * 2020% chance for each10%
6 - 71d6 * 1001d6 * 5030% chance for each15%
8 - 91d6 * 2001d6 * 10040% chance for each20%
10 - 121d6 * 5001d6 * 20050% chance for each25%
131d6 * 10001d6 * 50050% chance for each30%

Gems

Roll (1d100)Result
01 - 1010
11 - 2550
26 - 75100
76 - 90500
91 - 00*1000

If you roll 91 - 00, roll 1d6. Continue until you fail to roll a 1. Every time you roll a 1, move to the next highest value on the following list: 5,000; 10,000; 25,000; 50,000; 100,000; 500,000. If you can roll six 1s in a row, you can get a gem worth 500,000.

Jewels

Roll (1d100)Result
01 - 203d6 * 100
21 - 801d6 * 1000
81 - 001d10 * 1000

Magic

Wing it