Dungeon of the Three Fools - Multi-Die Dungeon Creation Tables
Originally, we played Dungeons and Dragons (from the three books in the little white box, in fact). Then we advanced to Dave Hargrave's Arduin Grimoire. During all that time, of course, we used and collected all those multi-colored dice in their profusion of sides. From the pointy little four-siders to the zocchihedron (a 100 sided die named for Lou Zocchi, whom I had the pleasure to meet once), we used and collected (what role player doesn't collect dice, eh?) them all. As a consequence, my first dungeon creation tables freely switched back and forth across all those differenct dice.
These tables date from about 1978. We still use them, whenever we are in the mood for a mindless dungeon romp.
Note: The tables shown here are fairly (but not totally) faithful to the original tables. I improved some of the wording and added a Type of Trap table (to be parallel to the D6 tables).
Need tables that print more nicely? Here's a Word version.
Shape of Room
Roll (1d20) | Result | Notes |
1 - 2 | Round |
3 - 6 | Triangular |
7 - 18 | Rectangular |
19 | 5 - 12 sides | 1d8 + 4 |
20 | Cavern |
Length of Wall
For results 3 - 19 on the Shape of Room table.
Roll (1d20) | Result | Notes |
1 - 2 | 10' |
3 - 10 | 20' |
11 - 17 | 30' |
18 - 19 | 40' |
20 | 50 - 100' | (1d6 + 4) * 10 |
Size of Round Rooms and Caverns
Shape to suit available space (for caverns) or available template (for round rooms).
Width of Passageway
Roll (1d20) | Result |
1 - 12 | 5' |
13 - 18 | 10' |
19 - 20 | 20' |
Length of Passageway
Roll (1d20) | Result | Notes |
1 - 2 | 10' |
3 - 9 | 20' |
10 - 16 | 30' |
17 - 19 | 40' |
20 | 50 - 100' | (1d6 + 4) * 10 |
Frequency of Doors
Roll for every 10' of wall in rooms and passageways
Roll (1d6) | Result |
1 - 5 | No doorway |
6 | Doorway |
Presence of Doors
Roll (1d6) | Result |
1 - 3 | Arch |
4 - 6 | Door |
Type of Door
Roll (1d6) | Result |
1 - 2 | Wood |
3 - 5 | Iron-banded Wood |
6 | Iron |
What occurs on the other side of a doorway
Roll (1d6) | Result |
1 - 2 | Passageway |
3 - 6 | Room |
Special Features
Roll (1d6) | Result | Notes |
1 - 14 | Nothing |
15 | Waterway | Roll 1d6. 1 - 3 | Stream* | 4 | Pool* | 5 - 6 | River** |
|
16 - 18 | Stairs | Roll 1d6. |
19 | Shaft* | Roll 1d6. |
20 | Crevice/Chasm** | Roll 1d6. 1 - 2 | Bridge | 3 - 6 | No bridge |
|
Distances for Shafts, Pools, and Streams
Roll (1d20) | Result |
1 - 5 | 5' |
6 - 15 | 10' |
16 - 20 | 15' |
Distances for Crevices, Chasms, and Rivers
Roll (1d20) | Result | Notes |
1 - 2 | 10' |
3 - 10 | 20' |
11 - 17 | 30' |
18 - 19 | 40' |
20 | 50 - 100' | (1d6 + 4) * 10 |
Frequency of Monsters
Roll (1d6) | Result |
1 - 2 | Monster |
3 - 6 | No monster |
Frequency of Treasure
Roll (1d6) | Result |
If a monster is present: |
1 - 3 | No Treasure |
4 - 6 | Treasure |
If no monster is present: |
1 | Treasure |
2 - 6 | No treasure |
Frequency of Traps
Roll once per room and one per 20' of passageway
Roll (1d6) | Result |
1 | Trap |
2 - 6 | No trap |
Type of Trap
Roll (1d6) | Result | Notes |
1 | Falling rock | Or acid or goblin snot or.... |
2 | Crossbow in wall | Or spears or swords or fragile love potions or.... |
3 | Pit | With or without spears, acid, snakes, or.... |
4 | Glue-coated door | With or without the ear of a thief.... |
5 | Biting chest | And the bite could be venomous or diseased, too. |
6 | Teleporter! | Roll 1d6 again. On 1 - 3, teleport to a previously mapped area (GM's choice of where). On 4 - 6, begin a new dungeon section. |